For 2D games on smartphones or Steam, have you ever felt that while your characters and backgrounds are finished, the UI ...
You spend an infinite amount of time optimizing your Unity UI. But, all it takes to really screw up performance is a sneaky modification on a tiny attribute of an almost invisible Canvas UI element.
How to implement a bare-essentials custom Unity UI mesh Point out all the pitfalls that leave you looking at invisible or non-existent meshes My use case was simple: I wanted to create level previews ...