AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
Intel’s open-source Linux graphics stack has taken another step forward with hardware-accelerated AV1 encoding through Vulkan Video. New code merged for Mesa’s ANV Vulkan driver enables the ...
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers ...
Khronos Group, an open consortium of industry-leading companies dedicated to creating advanced interoperability standards, has announced the release of Vulkan 1.4, the latest version of its ...
Changes to the Android Open Source Project show that Vulkan 1.1 is coming. The new update doesn’t have many user-facing features, focusing on a few under-the-hood changes. Mobile silicon leaders Arm ...
Rainbow Six Siege has officially done away with the old Vulkan API graphics settings which helped players with lower-end systems run the game smoothly. This change is only one of the many included ...
The Vulkan 1.3 specification was released today, incorporating and mandating proven, developer-requested extensions to make that functionality consistently available across all supported platforms.
Vulkan is a new 3D graphics API from the makers of OpenGL. It’s an open standard that the developers at Khronos say will be more efficient than OpenGL, and it will also give developers more control ...
Bethesda has implemented the Vulkan API in DOOM on the PC. It says that its "big technology push" will bring higher framerates and therefore improved player movement and feel, to provide an "amazing" ...